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- ============================
- || A L I E N A L L E Y ||
- ============================
- Release 1.0
- November 13, 1994
-
- Alien Alley is a vertically scrolling, fast action video game.
- The player controls a defending spaceship, flying though the
- cosmos. Advancing alien spaceships make difficult foes as they
- advance on the lone defender, firing plasma cannons at will.
- How long can the defender hold out until he is finally overrun?
- Only you can say...
-
- INSTALLATION
- ============
- Alien Alley may be installed by simply unzipping all the files
- in the archive to a single directory. Alien Alley includes
- sound drivers for the Advanced Gravis UltraSound and Sound Blaster
- compatibles. To install the UltraSound drivers, run the
- SETGUS.BAT batchfile by typing "setgus" at the DOS prompt. To
- install the Sound Blaster compatible drivers, run SETSB.BAT by
- typing "setsb". The UltraSound drivers require that you run
- UltraMID before running the game itself. If UltraMID is not
- run, the UltraSound drivers will not load. UltraMID can be run
- easily using the "e.exe" utility that comes with your UltraSound
- software.
-
- ABOUT ALIEN ALLEY
- =================
- Alien Alley was created as an example for the book PC Game
- Programming Explorer, by Dave Roberts. Alien Alley demonstrates
- many of the game programming concepts and techniques described
- in PC Game Programming Explorer, including joystick, mouse,
- and keyboard programming, fast page flipping animation, VGA
- palette effects, music and sound, and a scrolling background.
-
- PC Game Programming Explorer includes all the source code used
- to create Alien Alley as well as the source code for many other
- projects developed in the book.
-
- PC Game Programming Explorer, by Dave Roberts, is available
- for US$34.95 at a bookstore near you or directly from Coriolis
- Group Books.
-
- The Coriolis Group
- 7339 East Acoma, Suite 7
- Scottsdale, AZ 85260 USA
- Phone: (800) 410-0192
- (602) 483-0192
- FAX: (602) 483-0193
-
- PC Game Programming Explorer CONTENTS
- =====================================
- Part 1: Let the Games Begin
- 1. The Great Adventure
- 2. Mastering the Keyboard
- 3. Catching the Mouse
- 4. Joystick Magic
-
- Part 2: The Graphics Adventure
- 5. VGA Basics
- 6. Bitmaps and Bitblts
- 7. Adventures in Animation
- 8. Color Your World
-
- Part 3: Into the Action
- 9. Detecting Collisions
- 10. Controlling Game Speed
- 11. Creating Alien Alley
-
- Part 4: Advanced Techniques
- 12. Audio Immersion
- 13. Scrolling Along
-
- Game Programming Resources
-
- CREDITS
- =======
- Programming: Dave Roberts
- Graphic Art: Kevin Long
- MIDI Music : James Black
- Sound FX : Dave Roberts
-
- The artists involved with this project can be contacted at:
-
- AIR Design - Kevin Long
- 3354 N.E. 83rd Ave
- Portland, OR 97220 USA
- Voice Mail: 800-223-3737x594
- Email: air@netcom.com
-
- J. Black
- PO Box 11740
- Denver, CO 80211-0740 USA
- Email: jblack@csn.org
-
- Dave Roberts may be reached at The Coriolis Group.
-
- Sound Drivers
- =============
- To keep the size of this archive down, Alien Alley is distributed
- with just two audio drivers. Alien Alley uses audio drivers
- from The Audio Solution's DigPak and MidPak. If you own something
- other than an UltraSound or a Sound Blaster, chances are that
- DigPak/MidPak drivers exist for your sound card. To get all
- the audio drivers, call the BBS at 314-939-0200 and look for
- the DigPak/MidPak developers kit (DMKIT.ZIP) in the main file
- library.
-
- DMKIT.ZIP also includes all the files necessary to develop an
- application around DigPak/MidPak. If you are a game developer,
- take a look at DIGPKAPI.DOC and MIDPKAPI.DOC.
-
- COPYRIGHTS
- ==========
- Alien Alley, Copyright 1994, David G. Roberts, All Rights Reserved
- Original music, Copyright 1994, James J. Black, All Rights Reserved
- Original artwork, Copyright 1994, Kevin Long
- General MIDI patches (c) 1994 The Fat Man and K. Weston Phelan
-
- REDISTRIBUTION
- ==============
- Alien Alley may be, and is encouraged to be, redistributed
- throughout the world. All files in the original archive MUST
- remain intact, however. No files may be altered or removed.
- Under no circumstances may this program be sold for a fee.
-
- In summary, make as many copies of this archive as you want as
- long as you: (1) keep all the files together, and (2) don't
- sell it.
-